This game has only one answer, and you already know it.
Every puzzle ends at the same word. Getting there is the hard part.
How it started
The puzzle is much older than the internet. It's called a word ladder: change one letter at a time, every step a real word, until one word becomes another. Lewis Carroll, the man who wrote Alice in Wonderland, came up with it in the 1870s.
Most word ladders hand you a new target every time. I wanted one where the destination never changes, so the only question each day is how you get there.
Why HOME?
Because it's where everybody is trying to get to. After a long day, a long drive, or a long meeting that should have been an email, the destination is the same four letters.
It's also a properly stubborn word. Only a handful of everyday words sit one letter away from HOME, so the last couple of steps are where good routes fall apart. You will stare at COME for longer than you'd like.
Why it looks like a front door
Each word you play is a row of enamel letter tiles, the kind people screw to the wall as house numbers. Reach HOME and the door opens. It's a small thing, but it beats a pop-up telling you that you won.
Who made this
I'm Akshin Eniyavel. I made Doorstep for friends and family. If the game refuses a word you know is real, blame the word list, and then blame me.
Tell me which word on LinkedIn. I read everything, including the complaints about COME.